![]() ![]() Essentially an even stronger variation of the standard Beast mode, it lasts for a certain length of time and allows the player to utilize as many Beast Drive moves as they wish until the timer runs out. Yet another option presents itself in BR: PF with the Hyper Beast transformation which can be activated at any time at the cost of some health (depending on how full their Beast Gauge is). Once the gauge hits that point, the fighter can turn into a beast at any time, remaining as one until their opponent knocks them out of beast mode, or once they attempt a Beast Drive move. Changing into the beast form is dependant on the beast gauge, which fills up as you attack your opponent, and then becomes active as soon as the gauge turns yellow. Although a good deal of the fighting takes place in their human forms, fighting in each character’s respective beast form becomes very important in Primal Fury. They are much like humans except that each one has a "beast" form they can transform into at will. The core gameplay concept of the Bloody Roar series revolves around the idea that the fighters are a race separate from humans, called Zoanthropes. Bloody Roar: Primal Fury takes the original concept of Bloody Roar 3 for the PS2 and revamps it in many respects to make it a much better and more balanced game. After the fighter-deprived era of the Nintendo 64, Eighting, Hudson, and Activision have teamed up to deliver the first fighting game for the GameCube. ![]()
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